![]() ![]() There is a cool mixture of ancient-styled architecture and futuristic technology, which provides for a consistently interesting look throughout the entirety of the game. There’s occasional frame tearing, and things will slow down if the action onscreen is too particle-filled. Foliage looks low-res, in stark contrast to most of the stone structures, and smoke is a sprite-based affair. Yet, upon closer inspection, the graphics are fairly basic. The game’s color palette is highly varied, and certain elements such as the sky are very detailed. ![]() This mixed with the other laser-focusing and cube-stacking mechanics makes for some decently challenging puzzles towards the end of the game you’ll feel accomplished if you manage to grab every single tetromino.Ī cursory glance of The Talos Principle actually looks pretty good. Think Echoshift or Ratchet & Clank Future: A Crack in Time, and you get the idea. You see, partway through the game you unlock this device that generates snapshot-like recordings of yourself that you can use in tandem with your current self in order to complete a puzzle. But trust me when I say it’s worth the grind. ![]() There’s only a handful of mechanics for so long, it becomes somewhat of a chore to get to the meat of the game. If you made it through either of the Portal games, the first dozen or so puzzles in this game will be a walk in the park. Puzzles in The Talos Principle start out insultingly easy. It’s kind of crazy when you think that the last game by Croteam before this was Serious Sam 3: BFE. Topics of faith, authority, environmental issues, and the meaning of existence are touched on in between puzzles. A virus has wiped us out, and so the robot that you awaken as has been tasked with proving its worth to carry on humanity’s legacy. It appears the world of humans as we know it today no longer exists in the world of The Talos Principle. Of course, all is not as it seems, and you meet a “character” via a computer terminal who hints at this. Do so, and you are guaranteed eternal happiness. Rinse and repeat, with a very familiar warning - you are told to never climb a large tower that reaches up into the clouds, and to listen to Elohim’s instructions. Collect enough of these, and you can unlock a new area. You are tasked with solving puzzles and collecting sigils, which are floating tetromino (of Tetris fame) pieces. Things immediately start feeling biblical as a deep, disembodied voice that calls itself Elohim gives you your purpose. You begin the game as an unnamed humanoid robot. ![]()
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